Why Clocktower is my favourite Social Deduction game

In social deduction games, one name reigns supreme: Werewolf/Mafia. The OG, the classic, the one all others are compared against. With good reason. It set the framework – Informed Minority vs Uninformed Majority.

Many games have progressed this formula. Werewolf included. Adding in a few roles with special powers. Missions to go on. Extra ways to get information, not just social reads. There was so much innovation in the space. Longer games. Shorter games. Miniatures!

My first true love in the realm of social deduction was Avalon. Quick enough to play in a lunch break, around a table, while eating. Various roles to add in to spice things up, help balance a team that lost in the groups meta, until it swung back the other way. Voting. Voting was information. Was power.

Then along comes Blood on the Clocktower. Fixed everything that I thought was wrong with other games in this genre. It fixed generic/vanilla villagers (Vanillagers), people with no information just going of sus vibes. People being out of the game. Either by being known as evil so socially excluded, or by being dead and mechanically out. No longer able to take part. How did Clocktower fix this?

Everyone has a role. Good or bad, they have something. A piece of the puzzle. There are ‘good’ and there are ‘bad’ roles – everyone has an opinion. But any role is better than no role. And death. It is not the end. Death is information, some roles rely on it. And once dead, you can still participate. Talk. Form Theories. Vote, one final time, to potentially sway the balance in your teams favour.


Comments

3 responses to “Why Clocktower is my favourite Social Deduction game”

  1. My first introduction into social deduction games, similar to you, was resistance.
    https://boardgamegeek.com/boardgame/41114/resistance
    As I played different games I noticed something was slightly off with all of them. The flaw I notice with BOTC is needing a large group for a few hours per game, but once you find a consistent group of amazing people, I don’t think anything could beat BOTC.

    1. Yeah. The size of group is the worst thing with Clocktower, but Werewolf had the same issue. Time too, yes, but that’s often easier to manage than the actual organisation of people. A regular group is key!

  2. you misspelled favorite

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